![]() ![]() The demo contains all the mini-games and the necessary scripts too!Īlso some additional scripts are included, but those are not required for the mini-games! All credits for the additional scripts go to their respective authors!Īll graphics used for the mini-games in the demo is made by me. You can get the demo with the scripts here: Tilesets in the style of, or compatible with, RPG Maker VX Ace and RPG Maker VX. # * Settings for making infinite difficulties. So, it's a timing mini-game, can be called a "quick time event" # * This is a mini-game script, where the player needs to press buttons at the I know you can do lightning in Rpg Maker Vx Ace with script, but since I dont have the full version. Joined Messages 32 Reaction score 2 First Language Swedish Primarily Uses. Thread starter Jacita Start date Jacita Regular. # "Stay-In-Range" mini-game instead of this one. Rpg Maker Vx Ace (Lite) lightning problem. # - Fixed a typo which resulted in reading the BGM change settings from the # * Posting modified versions of this script is allowed as long as you notice me # * Credit me (Sixth) in your game, pretty please! # * Free to use for whatever purposes you want. # * Place this script below Materials but above Main! # * Refer to the script's header for usage information! ![]() # method (along with the Input and Graphics update methods) until the game # All you have to do is to create a mini game instance and loop it's update Unfortunately, I do not actually have the funds with which to purchase said retail version at this time, as much as Id like to. # * For scripters: Easily implement this mini-game into any scenes! Hello Currently, Im using the 'Lite' version of the RPG Maker VX Ace product, and am realising that it has limited functionality as compared to the retail version. # * Completely image based! The images used can be changed during the game too! # scores in eventing.# * Settings for making infinite difficulties. ![]() # * The player can earn scores from winning in the game too. # * This is mini-game script, where the player needs to keep a cursor in the # - Added popups to show the player when the game starts/ends. # script (except the mini-game starting script call)! All of them are explained in the Mini-Game Base This script now requires my Mini-Game Base script too! I will ask any further questions if I have them.# * Requires: Sixth's Picture Number Drawing Am I correct in this assessment, and should I continue (intending) to use it as my primary tool, while I'm still in this one-person Indie pseudo-RPG Development mode? If any of the other products works better, how do they intersect with all the Ace-specific questions asked above? As far as I can tell, VX Ace is the most expensive, but also seems worth the investment in terms of functionality. and as long as I give credit to the company that created the product, all is well? ![]() If/Once I acquire the full retail version, I need not jump through any further hoops so as to sell my products created therein, yes? That is, I may use the provided graphics, sounds, music (when I'm not using my own), etc. may I directly "sell" anything I make in it)?Īnd a few basic questions (that I'm sure are answered about every other Tuesday here), but as long as I'm here and asking: Are those products that I create via Lite using the provided materials able to be used commercially (i.e. May I create a short demo, using the RPG Maker VX Ace Lite, and release it via Kickstarter in the hopes of raising the funds to acquire the full version? Unfortunately, I do not actually have the funds with which to purchase said retail version at this time, as much as I'd like to. Hello! Currently, I'm using the "Lite" version of the RPG Maker VX Ace product, and am realising that it has limited functionality as compared to the retail version. ![]()
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