Who could have predicted that designing five-to-seven incredibly broken decks that give you every resource for free is going to have terrible consequences after rotation. I believe that would only prolong the suffering and do nothing about the hegemony of cards like TCharizard ex, leading people to complain an equal amount, but ruining any chance at having a great and balanced H block. As you've pointed out yourself, we are at a point where a Rare Candy, a card that allows you to skip a core mechanic of the game, is considered to be a drawback.įinally, I am assuming you are asking for a slower de-powering, perhaps introducing a few Tier 2 decks along the way as we move away from F and G blocks. Card draw, acceleration, damage output, health pools, set-up speed and many more. In most cases you could slightly power-up some underpowered sub-set of cards to make them exciting, but Pokemon TCG has currently maxed out every branch of cards and every mechanic available. Speaking from a place of experience, Pokemon TCG is not in a situation where things can be powered down while making the new sets exciting for competitive players. Miraidon ex is barely in Tier 1 now and yet, printing another set of cards on the level of Miraidon ex + Electric Generator would ruin any plans at de-escalating the powercreep. Teal Mask Ogerpon is probably most similar to Miraidon ex in being a basic with some kind of set-up Ability. To be "on the level" of broken cards Ogerpon (or some kind of support card they can use, see: Electric Generator) would need to be equally broken. As soon as it goes up against something that can actually deal damage to it, the deck folds.Ĭlick to expand.But you are. The deck looks too reliant on either retreat-locking a support mon with WellSpring while you build up Teal Mask or hoping that Cornerstone can just completely wall the opponent's entire deck. Or have Teal Mask survive long enough to build up enough energy on her so you can deal meaningful damage. 270 HP wouldn't make her tanky by any means, but it means you could potentially use Hearthflame's first attack for meaningful damage. With Maximum Belt and Keiran giving damage boosts now, it isn't gonna be difficult for even a lot of Single Prize Pokemon to 1HKO her at 210 HP. What Ogrepon really needs is her own version of Ancient Booster Capsule (that IS NOT AN ACE SPEC). Teal Mask has built-in Acceleration, at the cost of (usually) locking you out of Hearthflame's 2nd attack, that can be moved around with Energy Switch, and Luminous Energy for the different forms. But the meta also can't be left to stagnate.Ĭlick to expand.I don't think Energy Acceleration is the biggest problem hurting her. We need fair archetypes that help to shift the meta, not to upend it. Perhaps as we shift into G-on, she'll perhaps rise toward the top. But she'll compete, even if not at the top of the top, and not just end up as an "also existed" in the scheme of the set's release. She'll require setup-far more than something broken like Mew VMAX or Lugia VSTAR when they were introduced. Give Ogerpon ex a TM, ACE SPEC or otherwise, that makes her viable and call it a day. More and more decks are starting to lean on TM: Evolution. In SVI so far, they've been powering down decks by making them need more pieces to do their thing. As it stands now, at best she's a tech card in a deck or two. I'm not asking for it all to be *easy* for Ogerpon, I just want her to be able to compete, even if she requires more pieces to do it. That creates and perpetuates a stale competitive environment. It's fine that they power stuff down, but it does hurt the game if the star deck introduced in a set can't compete with any of the previous decks that already exist in the format (see: Coalossal VMAX).
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